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The Internet Archive is a bargain, but we need your help. If you find our site useful, please chip in. — Brewster Kahle, Founder, Internet Archive. Dear Internet Archive Supporter, I ask only once a year: please help the Internet Archive today. The average donation is $45. If everyone chips in $5, we can end this fundraiser today. Right now, your donation will be matched, doubling your impact!

All we need is the price of a paperback book to sustain a library the whole world trusts. We have only 150 staff but run one of the world’s top websites. We’re dedicated to reader privacy.

We never accept ads. But we still need to pay for servers and staff. The Internet Archive is a bargain, but we need your help. If you find our site useful, please chip in. — Brewster Kahle, Founder, Internet Archive.

QT screen recording is an option but not a very effective one when it comes to gaming. Most of the times, there's no need for the captured video to be at the same resolution as the actual game. Even more, trying to capture on the iMac's native resolution when playing a game hits the performance so bad ( due to the huge hd i/o ) that you actually cannot play in most cases.

A gaming screen capturing s/w should be able to capture video on a different resolution than the one that is active during capturing. IIRC fraps offers the option to capture the video on half the resolution, while the Mac's WoW client can capture video in any desired resolution no matter the actual resolution that WoW runs (funny enough, Windows WoW client does not have capturing at all). I'd love to read any suggestions here about such s/w. I think I am going to go with Screenflow. That looks like a real nice app with some cool editing features as well. User comments about it seem to be very positive on the App Store too. As for FPS counting, I'll just have to go with games that offer it for my informal testing which was all I really wanted it for.

It would be ideal to have one available all the time but the fact some games have it built in will be good enough. And there is always FRAPS when I am using bootcamp to run Windows 7. So that works there. What will be interesting to try out is running FRAPS in a Parallels Windows XP virtual machine. I don't think I would bother recording anything there but the FPS counter would be interesting to check out in that environment. I tested that out very recently and was impressed with how well it ran some of my older Windows games.

I think I am going to go with Screenflow. That looks like a real nice app with some cool editing features as well.

User comments about it seem to be very positive on the App Store too. As for FPS counting, I'll just have to go with games that offer it for my informal testing which was all I really wanted it for. It would be ideal to have one available all the time but the fact some games have it built in will be good enough. And there is always FRAPS when I am using bootcamp to run Windows 7. So that works there. What will be interesting to try out is running FRAPS in a Parallels Windows XP virtual machine.

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I don't think I would bother recording anything there but the FPS counter would be interesting to check out in that environment. I tested that out very recently and was impressed with how well it ran some of my older Windows games. FPS Counter Well, there is a kind of native Apple FPS counter for OS X.

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Getting it is a little long winded though. The FPS counter is part of Xcode. It brings up a little accelerometer-style thing for the screen FPS.

Although, you don't seem to be able to pick a certain application to monitor (I may just not be using it right). In I can't actually remember how to get it now, nor can I seem to find it on my MBP. But I do remember that you have to download Xcode, then download some additional tools from the Apple Xcode site (you'll need to log in with your Apple ID). I'm going to Google it again, find out how to do it, then edit this post with the instructions.

But I thought that I would put this up now, so you could have a look for yourselves if you don't want to wait around. Okay, so what you actually need to do is get the Quartz Debug tools (this does suggest though, that it might only show FPS for Quartz powered graphics.). You need to download the Xcode Graphics tools from Apple's website. Then run the Quartz Debug app, and you get this.